Blue Flower

Please choose the workshop you want to participate in, and let us know via email :-)


Workshop title

Instructor / coordinator



Parametric Urban Design Workshop


Nicolai Steinø, MA arch, PhD, Aalborg University, Denmark


This intensive workshop offers an introduction to the basic principles of parametric urban design as well some first hands-on experiences. Based on an introductory online lecture, the workshop will be organized as a sequences of small exercises in combination with joint discussions of both student work and the theory and application of the adopted approach.


During the workshop, participants will be working with the advanced procedural modeling software CityEngine. No prior knowledge of the software is required. Workshop participants will be offered to join a blended learning course (online with live sessions) on parametric urban design taking place in June 2014 as an expansion and follow-up to the workshop.



: ">> pacman, meet architecture: multi-agent simulation for inspirational use in early form finding"



Gabriel Wurzer, PhD,

Wolfgang Lorenz PhD, Vienna University of Technology, Austria



site analysis and functional programming are two essential aspects in early planning. both are inherently simulation-like: for example, views from and to the site, sun and shading, functional usage over time are all dynamic. given a specific building spot, we calculate a three-dimensional raster with these "potentials" (shading/view from this spot/...), in which we can now place virtual agents. every type of agent seeks certain potentials to produce form - an idiom which we have coined as "pacman"-style behaviour.

form is generated by multiple agents together - they can leave a trail which interpret as structure - which, in sum, leads to a preliminary building hull. to that end, we will use the multi-agent simulation NetLogo 3D (open source), in which we will learn what agents do, how to control them. we will also show how to feed the generated data into the next stages (visualization, cad, etc.). 



Design 3D Skan Sketches


Aleksander Asanowicz,

Bialystok  Univ. of Technology


The workshop will focus on exploring the possibilities of 3D scanning (scanners that will be used – Artec Eva and NextEngine) and rapid preparation of 3D models for usage in 3D visualisation and CAVE environment



CAVE experiments


Adam Jakimowicz & Bogumil Sawicki, Bialystok  Univ. of Technology


The workshop will enable the participants to experince and play with basic possibilities that CAVE technology gives to designers and urban planners. It is intended that simple 3D interactive environments will be designed and prepared with the use of either Quazar3D or Unity 3D.


Coding an idea

(workshop for students)


Sebastian Bialkowski, MSc / Anetta Kepczynska-Walczak, PhD, Lodz University of Technology


The workshop will concentrate on the form finding by applying appropriate rules at early design stages through designing supported by the software (parametric design, scripting). By connecting programming capabilities and architects imagination, generative tools can enhance creation possibilities. So, the workshop will start with a short introduction to Rhino and Grasshopper. During this intensive workshop, participants will be creating and developing algorithms for architectural design purpose. Participants will be able to experiment with a powerful graphic programming environment (Grasshopper3D for Rhinoceros3D) which can bring freedom in form finding and creating complex geometrical structures, hardly achieved by traditional designing.